
Like Canute defying the tide of history, Daft Punk attempted a kind of monoculture reenactment on their 2013 album Random Access Memories. Slowly but surely, streaming is killing the idea of a mainstream. Instead of inviting consumers to tune into a shared cultural experience at a designated time, they encourage individualised trajectories through teeming repositories of art and entertainment. Rather than simply usurping the place of the old mass-media monoculture, these gigantic platforms have a curious effect of simultaneously unifying and fracturing. This dizzying power of total and instant recall went into hyperdrive during the 2010s, thanks to streamers such as Spotify, Netflix and Amazon.
Death by audio overload archive#
That process had already begun in the first decade of the 21st century, with file-sharing and YouTube creating a vast, disordered open-access archive of past pop culture, that mingled promiscuously with current releases to create an effect of atemporality. While the clock and the calendar continue to plod forward in their steadfast and remorseless way, what you could call “culture-time” feels like it’s become unmoored and meandering. This memory-erosion effect is one reason why it feels like something’s gone awry with our sense of time. Each cultural landmark got instantly effaced by the onrush of the next, and the next. I know when I use a skill, and I know when my enemy uses a skill, and I know when my allies use skills - the only noises I should be hearing in combat are unit skill NOISES (not speech), people dying, and kills - everything else is overbearing.The reason that it feels like nothing happened in the 2010s is that too much happened. I think perhaps the ability to turn unit reactions and sounds off will make a large difference but I really don't think some of these consistent sounds are necessary such as skill speech audio, and deny speeches. I played DoTA in War3, I played HoN, I tried LoL and I never had this annoyance issue before. I play a couple of games and then have to stop because of the non stop barrage of:Īnd I only have the ability to disable ONE of these so far (or all). Notifications alone should be enough to satisfy someone (Towers, kills, pings, kill streaks) but this game goes far beyond that. With a lack of options that allow you to limit the amount of things you hear in the game, to me it just seems there is too much useless audio going on. My complaint involves the amount of noise that comes from DoTA2. I wanted to post this in the sound section but it really covers all topics in the subforum so I couldn't make up my mind. Do not drag these issues in public.Īll rules are meant to augment common sense, please use them when not conflicted with aforementioned policies. If you are still unable to resolve the issue, contact an administrator. In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely.

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Death by audio overload software#
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